AoeStats
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Black Forest

508335363Analyzed
4v4 RM · 10d ago on Sep 22, 2026· 65m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Italians · Australia
863
+8
🇺🇸 Malians · United States
774
+11
🇺🇸 Japanese · United States
758
+12
🇵🇪 Franks · Peru
611
+19
🇬🇧 Georgians · United Kingdom
701
-14
🇨🇳 Byzantines · China
679
-13
🇲🇽 Persians · Mexico
656
-12
🇺🇸 Romans · United States
635
-11
Player eAPM Actions Feudal Castle Imperial Opening
41 2,708 14:24 23:22 34:58 ⛏ Fish Boom FC
30 1,959 13:57 21:28 35:12 ⛏ Fast Castle
28 1,825 10:37 16:10 38:35 ⛏ Fast Castle
22 1,446 10:42 23:56 44:01 ⛏ Fast Castle
17 1,082 10:37 26:43 — ⛏ Fast Castle
16 1,043 13:53 22:54 38:30 ⛏ Fast Castle
14 944 14:23 20:30 39:44 ⛏ Fast Castle
8 495 21:47 28:16 40:51 ⚔ Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
62,385 18,648 27,465 3,770 112,268 125,572
43,160 25,914 18,790 4,590 92,454 96,340
29,390 35,920 14,680 5,340 85,330 100,909
16,620 29,645 19,915 7,815 73,995 133,471
27,265 19,130 22,215 2,310 70,920 99,396
29,235 23,421 12,705 3,500 68,861 75,290
29,240 19,075 14,980 3,150 66,445 81,486
16,285 14,827 9,395 2,150 42,657 49,423
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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