AoeStats
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Oasis

508249337Analyzed
4v4 RM · 10d ago on Sep 21, 2026· 62m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Celts · United States
680
+16
🇳🇴 Bengalis · Norway
678
+17
🇲🇽 Spanish · Mexico
659
+17
🇺🇸 Japanese · United States
612
+19
🇷🇺 Persians · Russia
718
-18
🇨🇳 Inca · China
695
-18
🇨🇳 Byzantines · China
681
-17
🇵🇱 Burgundians · Poland
661
-16
Player eAPM Actions Feudal Castle Imperial Opening
24 1,513 11:06 22:15 33:14 ⛏ Fast Castle
19 1,204 11:30 24:26 38:57 ⚔ Archer Rush
17 1,055 15:13 26:48 36:22 ⛏ Fast Castle
15 948 15:56 27:48 53:23 ⛏ Fast Castle
13 819 14:04 22:23 40:34 ⛏ Fast Castle
11 705 15:04 30:54 50:49 ⚔ Skirms into Towers
10 612 23:15 29:40 — ⚔ Skirmisher Rush
1 83 — — —

Resources

Player Food Wood Gold Stone Spent Collected
21,000 23,945 24,840 3,815 73,600 79,054
21,585 27,125 17,725 1,800 68,235 87,213
23,615 23,855 15,545 2,890 65,905 92,153
23,865 16,772 17,940 2,435 61,012 71,393
22,825 21,960 10,115 3,725 58,625 75,553
17,490 19,790 10,480 4,145 51,905 54,920
8,545 12,776 5,230 900 27,451 31,131
550 100 0 0 650 583
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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