AoeStats
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Arena

506527001Analyzed
2v2 RM · 20d ago on Sep 13, 2026· 36m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Poles · Taiwan
1920
+10
🇹🇼 Spanish · Taiwan
1878
+11
🇸🇬 Armenians · Singapore
1778
-10
🇸🇬 Cumans · Singapore
1777
-11
Player eAPM Actions Feudal Castle Imperial Opening
62 2,265 10:31 15:05 — ⛏ Fast Castle
61 2,245 9:18 22:13 — ⛏ Fast Castle
47 1,717 8:47 — — ⚔ Scout Rush
22 814 9:22 27:52 —

Resources

Player Food Wood Gold Stone Spent Collected
7,420 6,483 1,850 675 16,428 17,565
8,065 4,420 2,690 100 15,275 16,107
7,465 6,046 150 385 14,046 21,646
6,860 2,255 3,390 1,435 13,940 14,194
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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