AoeStats
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Arena

509871988Analyzed
3v3 RM · 5d ago on Sep 28, 2026· 43m 53s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Bohemians · Chile
961
+13
🇨🇱 Ethiopians · Chile
955
+13
🇨🇱 Japanese · Chile
783
+21
🇫🇷 Franks · France
905
-16
🇪🇸 Goths · Spain
900
-16
🇨🇱 Turks · Chile
872
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 1,609 8:57 14:22 31:00 ⛏ Fast Castle
36 1,581 10:41 15:54 31:21 ⛏ Fast Castle
30 1,308 11:29 17:39 38:22 ⛏ Fast Castle
28 1,218 10:44 17:39 40:21 ⛏ Fast Castle
19 814 10:37 14:54 37:09 ⛏ Fast Castle
15 677 10:17 17:30 34:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,640 19,060 9,150 2,800 47,650 49,660
17,510 6,445 10,745 2,050 36,750 44,303
14,985 8,765 5,640 3,115 32,505 37,856
8,605 9,915 9,855 0 28,375 31,784
11,250 8,240 3,165 975 23,630 28,107
6,630 8,880 3,270 1,400 20,180 23,457
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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