AoeStats
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Arena

506735234Analyzed
3v3 RM · 16d ago on Sep 14, 2026· 55m 34s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Cumans · Canada
1145
+8
🇪🇸 Turks · Spain
1145
+8
🇺🇸 Vietnamese · United States
1068
+11
🇵🇪 Bohemians · Peru
974
-10
🇵🇪 Turks · Peru
962
-9
🇵🇪 Romans · Peru
930
-8
Player eAPM Actions Feudal Castle Imperial Opening
47 2,600 9:20 27:06 39:00 ⚔ Skirms into Archers
38 2,117 12:16 16:15 22:26 ◆ FC into Fast Imp
37 2,050 11:59 16:51 34:25 ⛏ Fast Castle
36 2,012 14:04 18:57 31:17 ⛏ Fast Castle
35 1,959 10:46 23:01 29:01 ⚔ Scouts into Fast Imp
27 1,505 12:35 19:46 —

Resources

Player Food Wood Gold Stone Spent Collected
34,770 16,549 18,450 1,500 71,269 79,097
15,765 33,893 16,130 2,730 68,518 75,995
25,445 27,505 12,345 1,530 66,825 84,793
25,130 18,785 12,995 3,385 60,295 63,473
19,140 13,885 12,220 1,500 46,745 49,884
10,200 9,535 1,550 885 22,170 25,879
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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