AoeStats
← QUISPE CHACAL

Arena

506730399Analyzed
3v3 RM · 16d ago on Sep 14, 2026· 43m 36s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Bohemians · Peru
962
+12
🇵🇪 Turks · Peru
949
+13
🇵🇪 Gurjaras · Peru
916
+14
🇺🇸 Bohemians · United States
898
-14
🇺🇸 Cumans · United States
897
-14
🇺🇸 Japanese · United States
824
-11
Player eAPM Actions Feudal Castle Imperial Opening
37 1,627 12:35 16:23 22:25 ◆ FC into Fast Imp
33 1,438 12:26 16:32 36:34 ⛏ Fast Castle
32 1,374 12:02 17:52 31:08 ⛏ Fast Castle
30 1,300 11:42 16:58 33:47 ⛏ Fast Castle
29 1,244 11:19 15:28 34:54 ⛏ Fast Castle
16 694 11:50 20:25 33:29 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
23,170 10,985 6,980 2,700 43,835 47,507
8,675 16,755 9,885 2,895 38,210 45,447
16,110 12,940 3,150 950 33,150 36,941
7,365 11,545 7,460 2,050 28,420 32,419
12,395 6,105 3,835 850 23,185 27,402
7,860 5,320 3,500 100 16,780 19,779
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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