AoeStats
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Hill Fort

506716694Analyzed
3v3 RM · 16d ago on Sep 14, 2026· 49m 29s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Bohemians · Türkiye
945
+16
🇧🇷 Britons · Brazil
909
+18
🇧🇪 Persians · Belgium
886
+18
🇵🇪 Spanish · Peru
966
-18
🇵🇪 Turks · Peru
952
-18
🇵🇪 Shu · Peru
917
-16
Player eAPM Actions Feudal Castle Imperial Opening
39 1,935 12:48 17:56 37:58 ⛏ Fast Castle
33 1,620 13:14 17:40 24:09 ◆ FC into Fast Imp
27 1,336 14:11 22:08 — ⛏ Fast Castle
26 1,283 10:01 23:24 35:36 ⛏ Fish Boom FC
18 872 10:18 24:16 31:26 ⛏ Fast Castle
11 533 10:13 18:02 36:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,005 16,545 16,735 2,250 56,535 67,286
15,850 13,270 11,315 860 41,295 45,168
14,230 16,445 6,340 1,800 38,815 49,595
7,855 12,328 7,640 2,900 30,723 32,139
7,975 9,626 1,260 1,470 20,331 29,217
5,945 5,265 3,700 0 14,910 18,372
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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