AoeStats
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Hill Fort

506710308Analyzed
3v3 RM · 16d ago on Sep 14, 2026· 46m 51s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Franks · Brazil
1039
+12
🇵🇹 Britons · Portugal
1005
+14
🇲🇽 Berbers · Mexico
987
+15
🇵🇪 Spanish · Peru
980
-14
🇵🇪 Turks · Peru
966
-14
🇵🇪 Wu · Peru
930
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 1,870 19:48 23:40 — ⚔ FC into Scouts
38 1,767 11:00 20:25 34:43 ⛏ Fish Boom FC
29 1,361 22:05 26:38 — ⛏ Fast Castle
28 1,311 12:46 16:56 23:36 ◆ FC into Fast Imp
27 1,279 11:53 17:09 36:07 ⛏ Fast Castle
26 1,214 9:27 15:09 38:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,680 16,390 11,465 3,170 47,705 53,069
10,325 12,790 10,145 2,800 36,060 43,430
8,275 6,615 6,325 1,400 22,615 24,595
7,200 6,467 1,690 1,960 17,317 18,568
6,605 4,880 4,500 20 16,005 17,474
5,665 5,720 2,185 1,090 14,660 14,467
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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