AoeStats
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African Clearing

510359187Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 35m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Burgundians · Türkiye
1757
+12
🇹🇷 Portuguese · Türkiye
1746
+12
🇹🇷 Vietnamese · Türkiye
1643
+17
🇹🇷 Georgians · Türkiye
1641
+17
🇮🇳 Huns · India
1753
-19
🇨🇳 Vikings · China
1650
-14
🇨🇦 Italians · Canada
1637
-13
🇭🇰 Gurjaras · Hong Kong SAR China
1602
-12
Player eAPM Actions Feudal Castle Imperial Opening
61 2,174 14:11 26:51 — ⚔ M@A into Fish Boom into Archers
57 2,063 11:57 16:22 33:25 ⛏ Fast Castle
57 2,037 11:04 22:24 — ⚔ Scout Rush
49 1,774 13:28 23:11 — ⚔ Towers into Archers
43 1,557 12:00 24:35 — ⚔ Archer Rush
42 1,501 11:57 — — ⚔ M@A Rush
33 1,175 14:16 17:57 — ⛏ Fast Castle
33 1,188 14:32 18:10 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,300 11,380 5,660 3,550 33,890 36,414
11,720 9,246 3,140 1,060 25,166 26,733
7,775 9,509 5,705 990 23,979 26,053
10,705 8,626 2,925 300 22,556 22,892
8,535 7,133 3,255 1,325 20,248 20,872
7,275 7,402 3,060 1,700 19,437 21,813
7,375 5,281 1,480 650 14,786 14,143
5,785 3,536 250 515 10,086 11,316
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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