AoeStats
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Arena

510249319Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 41m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bengalis · United States
1856
+11
🇨🇳 Britons · China
1729
+16
🇺🇸 Burmese · United States
1646
+19
🇭🇰 Teutons · Hong Kong SAR China
1561
+22
🇲🇽 Saracens · Mexico
1851
-22
🇲🇽 Tatars · Mexico
1746
-18
🇲🇽 Koreans · Mexico
1653
-14
🇨🇦 Vietnamese · Canada
1635
-14
Player eAPM Actions Feudal Castle Imperial Opening
61 2,548 10:50 14:48 32:02 ⛏ Fast Castle
59 2,483 10:52 14:23 31:44 ⛏ Fast Castle
54 2,272 11:40 15:17 30:00 ⛏ Fast Castle
53 2,201 10:26 13:58 40:05 ⛏ Fast Castle
39 1,619 10:31 14:16 40:50 ⛏ Fast Castle
38 1,595 10:05 14:13 27:45 ⛏ Fast Castle
38 1,602 11:23 14:55 30:23 ⛏ Fast Castle
32 1,345 11:50 15:30 34:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,425 19,215 13,330 4,250 60,220 65,384
20,830 12,880 12,345 5,500 51,555 54,185
21,335 13,630 12,475 2,160 49,600 53,861
21,160 17,911 8,005 1,600 48,676 51,032
18,875 21,335 5,470 2,905 48,585 57,248
11,425 16,730 5,085 1,975 35,215 40,886
14,360 9,392 8,115 1,180 33,047 35,685
12,450 13,835 4,195 1,590 32,070 34,873
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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