AoeStats
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Lombardia

508370655Analyzed
4v4 RM · 10d ago on Sep 22, 2026· 52m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
67 3,550 8:34 24:27 36:17 ⚔ Scout Rush
59 3,132 8:35 22:25 37:11 ⚔ Archer Rush
56 2,964 9:29 21:32 37:02 ⚔ Scout Rush
47 2,484 8:40 22:08 41:57 ⚔ Scout Rush
39 2,070 9:16 21:02 49:04 ⚔ Scout Rush
39 2,084 10:24 21:51 37:28 ⚔ Scout Rush
37 1,979 10:47 15:04 43:33 ⛏ Fast Castle
30 1,593 10:33 14:39 30:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,995 22,212 18,210 5,860 73,277 79,824
32,640 16,484 19,435 2,500 71,059 81,712
27,210 13,980 16,370 2,100 59,660 66,844
25,865 16,701 14,025 2,625 59,216 66,935
14,995 20,670 14,905 200 50,770 61,154
24,345 11,953 11,655 2,580 50,533 54,826
16,365 16,697 8,545 4,375 45,982 51,292
13,075 17,356 11,910 115 42,456 45,914
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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