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Lombardia

508174011Analyzed
4v4 RM · 12d ago on Sep 21, 2026· 22m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
1389
+14
🇻🇳 Franks · Vietnam
1374
+15
🇮🇳 Magyars · India
1263
+19
🇦🇷 Franks · Argentina
1210
+22
🇹🇼 Spanish · Taiwan
1374
-19
🇵🇾 Mongols · Paraguay
1363
-18
🇭🇰 Hindustanis · Hong Kong SAR China
1338
-17
🇨🇦 Magyars · Canada
1299
-16
Player eAPM Actions Feudal Castle Imperial Opening
49 1,113 11:20 16:23 — ⛏ Fast Castle
49 1,116 9:42 14:38 — ⛏ Fast Castle
42 955 12:00 15:36 — ⛏ Fast Castle
40 909 9:14 19:46 — ⛏ Fast Castle
37 838 10:21 15:26 — ⛏ Fast Castle
32 717 9:06 21:29 — ⚔ Scout Rush
29 650 12:27 16:44 — ⛏ Fast Castle
23 532 9:46 19:41 —

Resources

Player Food Wood Gold Stone Spent Collected
6,930 4,352 2,725 105 14,112 14,289
6,860 3,165 1,345 100 11,470 11,578
5,275 4,778 250 200 10,503 11,416
5,400 3,727 250 200 9,577 10,635
5,235 3,712 350 200 9,497 10,289
4,740 2,775 1,070 650 9,235 9,587
4,355 3,310 760 660 9,085 9,244
3,860 2,185 250 680 6,975 7,500
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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