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Arena

508171293Analyzed
4v4 RM · 12d ago on Sep 21, 2026· 55m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Sicilians · United States
1304
+13
🇫🇷 Burmese · France
1243
+15
🇮🇳 Lithuanians · India
1208
+17
🇦🇺 Bengalis · Australia
1204
+17
🇨🇳 Armenians · China
1258
-17
🇦🇷 Teutons · Argentina
1225
-15
🇨🇳 Burgundians · China
1211
-15
🇭🇰 Vietnamese · Hong Kong SAR China
1205
-15
Player eAPM Actions Feudal Castle Imperial Opening
45 2,499 10:43 15:11 31:00 ⛏ Fast Castle
43 2,374 10:16 15:05 34:36 ⛏ Fast Castle
42 2,348 9:04 15:18 38:47 ⛏ Fast Castle
41 2,250 10:52 14:42 28:26 ⛏ Fast Castle
41 2,285 12:01 15:38 32:11 ⛏ Fast Castle
34 1,898 10:40 14:43 28:49 ⛏ Fast Castle
34 1,859 10:53 14:53 28:14 ⛏ Fast Castle
30 1,675 11:03 20:48 33:30 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
56,085 31,275 29,385 7,855 124,600 128,514
57,470 23,978 26,900 5,260 113,608 115,131
34,455 27,485 33,760 2,965 98,665 109,385
38,505 28,285 21,975 3,550 92,315 99,010
37,015 35,955 15,075 3,580 91,625 99,253
41,250 31,571 11,645 3,200 87,666 90,443
34,130 34,965 7,565 3,550 80,210 93,944
34,640 26,880 13,665 2,430 77,615 84,225
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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