AoeStats
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Arena

510912419Analyzed
4v4 RM · 7h ago on Oct 3, 2026· 14m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇷 Italians · Costa Rica
1312
+17
🇨🇷 Portuguese · Costa Rica
1310
+17
🇺🇸 Ethiopians · United States
1305
+17
🇨🇷 Khitans · Costa Rica
1215
+21
🇲🇽 Hindustanis · Mexico
1342
-19
🇲🇽 Georgians · Mexico
1333
-18
🇲🇽 Maya · Mexico
1320
-18
🇺🇸 Saracens · United States
1313
-17
Player eAPM Actions Feudal Castle Imperial Opening
82 1,169 11:24 — — ⛏ Fast Castle
32 456 11:17 — — ⛏ Fast Castle
30 428 11:04 — — ⛏ Fast Castle
26 376 — — —
23 326 11:12 — — ⛏ Fast Castle
1 9 — — —
1 18 — — —
0 7 — — —

Resources

Player Food Wood Gold Stone Spent Collected
3,050 1,430 200 0 4,680 5,374
2,800 1,460 200 0 4,460 4,716
2,700 1,060 250 0 4,010 4,417
2,650 980 200 0 3,830 4,693
0 1,075 0 0 1,075 933
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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