AoeStats
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Pilgrims

508026296Analyzed
4v4 RM · 13d ago on Sep 20, 2026· 28m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Spanish · Mexico
1265
+16
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1239
+17
🇳🇴 Malay · Norway
1230
+19
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1220
+18
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1292
-18
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1288
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🇩🇪 Armenians · Germany
1255
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1252
-17
Player eAPM Actions Feudal Castle Imperial Opening
56 1,571 13:04 17:08 — ⛏ Fish Boom FC
35 986 10:35 14:31 — ⛏ Fish Boom FC
30 834 12:25 17:36 — ⛏ Fish Boom FC
25 696 11:40 22:02 — ⚔ Fish Boom into Towers FC
24 675 14:05 17:41 — ⛏ Fish Boom into Fire Galleys FC
21 588 11:43 16:23 — ⛏ Fish Boom into Galleys FC
19 531 10:02 21:32 — ⛏ Fish Boom into Galleys FC
19 532 12:33 16:22 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
5,900 8,960 2,540 1,170 18,570 19,086
7,825 5,975 2,700 2,000 18,500 20,398
4,775 6,486 1,870 1,000 14,131 16,476
5,315 5,015 675 1,075 12,080 15,547
3,440 7,018 1,310 225 11,993 12,105
4,365 5,444 855 675 11,339 12,779
5,725 3,510 1,035 955 11,225 14,112
3,810 3,924 630 2,155 10,519 9,815
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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