AoeStats
← Corsican Pirate

Nomad

507866516Analyzed
4v4 RM · 13d ago on Sep 20, 2026· 65m 6s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Dravidians · Mexico
1293
+15
🇲🇽 Mapuche · Mexico
1273
+16
🇦🇷 Japanese · Argentina
1260
+16
🇲🇽 Koreans · Mexico
1248
+17
🇦🇷 Goths · Argentina
1298
-18
🇺🇸 Tupi · United States
1278
-16
🇺🇸 Mapuche · United States
1278
-16
🇦🇷 Italians · Argentina
1218
-14
Player eAPM Actions Feudal Castle Imperial Opening
55 3,585 12:07 21:18 39:00 ⛏ Fish Boom into Galleys FC
51 3,314 13:48 22:28 48:48 ⛏ Fish Boom FC
47 3,079 12:44 17:18 39:34 ⛏ Fish Boom FC
43 2,787 14:35 18:34 45:45 ⛏ Fish Boom FC
38 2,455 14:28 18:33 54:42 ⛏ Fish Boom FC
37 2,378 13:05 17:22 44:59 ⛏ Fish Boom FC
31 2,014 12:44 16:23 42:34 ⛏ Fish Boom FC
29 1,857 12:00 17:03 35:05 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
35,430 27,526 16,935 4,715 84,606 107,012
33,365 25,490 11,550 7,155 77,560 86,284
31,755 26,330 14,630 2,950 75,665 75,970
26,680 23,565 20,260 3,000 73,505 78,668
16,120 21,761 13,195 2,980 54,056 70,354
20,710 23,176 8,385 1,330 53,601 61,060
13,405 15,335 4,860 3,295 36,895 38,079
14,455 12,121 6,455 1,800 34,831 36,940
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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