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Arena

507862572Analyzed
4v4 RM · 13d ago on Sep 20, 2026· 33m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Bengalis · Mexico
1278
+15
🇲🇽 Lithuanians · Mexico
1258
+15
🇲🇽 Aztecs · Mexico
1231
+17
🇺🇸 Burgundians · United States
1223
+17
🇺🇸 Poles · United States
1304
-18
🇦🇷 Magyars · Argentina
1303
-19
🇰🇷 Burgundians · South Korea
1252
-16
🇧🇷 Byzantines · Brazil
1124
-11
Player eAPM Actions Feudal Castle Imperial Opening
60 2,045 10:32 14:09 28:54 ⛏ Fast Castle
53 1,788 10:58 15:08 — ⛏ Fast Castle
39 1,318 11:01 15:42 — ⛏ Fast Castle
38 1,277 11:08 15:26 — ⛏ Fast Castle
37 1,268 10:55 16:40 — ⛏ Fast Castle
36 1,202 11:46 15:37 — ⛏ Fast Castle
22 732 10:09 14:25 32:41 ⛏ Fast Castle
20 686 12:40 16:28 30:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,775 8,100 5,570 950 29,395 30,796
11,150 10,545 4,705 1,075 27,475 31,463
11,765 8,125 5,645 300 25,835 28,156
9,385 10,263 2,440 1,000 23,088 26,055
9,765 8,065 2,380 900 21,110 23,477
8,440 8,665 2,155 300 19,560 20,791
7,495 5,376 6,055 100 19,026 22,392
5,625 6,130 670 530 12,955 13,288
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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