AoeStats
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Pilgrims

507859897Analyzed
4v4 RM · 14d ago on Sep 20, 2026· 24m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
53 1,285 11:00 19:53 — ⛏ Fish Boom into Galleys FC
46 1,115 14:58 19:30 — ⛏ Fish Boom FC
36 877 10:49 18:09 — ⛏ Fish Boom FC
31 751 11:30 18:41 — ⚔ Fish Boom into Galleys into Scouts
29 696 11:29 22:11 — ⛏ Fish Boom
23 555 11:20 16:10 — ⛏ Fish Boom FC
21 510 11:53 15:40 — ⛏ Fish Boom FC
21 495 13:08 21:33 — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
5,935 7,135 1,115 400 14,585 15,689
4,625 6,670 1,495 425 13,215 13,753
5,840 3,856 3,140 100 12,936 12,448
4,820 5,036 990 750 11,596 11,556
4,570 4,678 1,445 200 10,893 12,099
4,120 5,515 915 200 10,750 13,288
4,225 5,052 810 100 10,187 11,936
3,200 4,816 670 370 9,056 11,340
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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