AoeStats
← Corsican Pirate

Pilgrims

507785408Analyzed
4v4 RM · 13d ago on Sep 19, 2026· 92m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Japanese · China
1268
+14
🇲🇽 Spanish · Mexico
1252
+15
🇲🇽 Magyars · Mexico
1223
+16
🇷🇴 Vietnamese · Romania
1162
+18
🇨🇦 Koreans · Canada
1262
-17
🇭🇰 Japanese · Hong Kong SAR China
1219
-16
🇭🇰 Vietnamese · Hong Kong SAR China
1204
-15
🇭🇰 Persians · Hong Kong SAR China
1192
-15
Player eAPM Actions Feudal Castle Imperial Opening
64 5,952 10:33 20:35 40:14 ⛏ Fish Boom into Fire Galleys FC
59 5,448 13:40 17:51 33:32 ⛏ Fish Boom FC
48 4,445 12:34 16:46 38:50 ⛏ Fish Boom FC
38 3,522 11:55 22:47 32:23 ⛏ Fish Boom into Fire Galleys into Galleys FC
33 3,061 11:29 22:27 37:42 ⛏ Fish Boom into Fire Galleys FC
29 2,695 13:05 17:18 35:25 ⛏ Fish Boom FC
28 2,553 13:06 21:02 41:57 ⚔ Fish Boom into Archers
24 2,218 11:55 16:18 38:27 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
25,905 98,845 65,940 2,190 192,880 214,902
54,415 52,146 51,265 6,485 164,311 175,447
77,120 38,175 25,550 3,300 144,145 152,760
43,415 47,530 49,735 2,250 142,930 169,539
23,625 56,115 34,990 9,505 124,235 162,075
32,185 47,965 25,965 4,445 110,560 113,897
56,385 25,776 21,135 1,135 104,431 126,294
33,845 43,052 12,610 3,905 93,412 95,382
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.