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Arena

507778739Analyzed
4v4 RM · 14d ago on Sep 19, 2026· 44m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Saracens · Sweden
1277
+15
1273
+15
🇰🇿 Romans · Kazakhstan
1194
+18
🇷🇺 Persians · Russia
1088
+22
🇲🇽 Dravidians · Mexico
1271
-19
🇲🇽 Cumans · Mexico
1240
-17
🇪🇸 Inca · Spain
1228
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🇺🇸 Romans · United States
1219
-17
Player eAPM Actions Feudal Castle Imperial Opening
56 2,503 11:33 15:40 41:24 ⛏ Fast Castle
56 2,498 10:31 14:54 40:09 ⛏ Fast Castle
35 1,569 11:01 14:57 32:08 ⛏ Fast Castle
34 1,508 10:17 14:51 30:26 ⛏ Fast Castle
31 1,373 9:30 15:10 33:30 ⛏ Fast Castle
30 1,335 10:58 14:26 28:41 ⛏ Fast Castle
27 1,195 8:31 22:46 36:02 ⛏ Fast Castle
25 1,119 11:30 15:32 35:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,590 27,130 13,705 4,565 70,990 83,367
20,440 29,385 13,395 1,560 64,780 78,466
28,950 21,065 6,430 1,500 57,945 65,883
22,970 10,245 15,820 400 49,435 59,532
19,420 11,400 10,725 2,150 43,695 47,958
15,445 10,110 6,640 2,165 34,360 38,162
14,085 11,645 2,490 585 28,805 29,326
13,370 8,990 4,440 435 27,235 27,540
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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