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Arena

507771315Analyzed
4v4 RM · 14d ago on Sep 19, 2026· 43m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Britons · Brazil
1324
+14
🇲🇽 Franks · Mexico
1246
+17
🇵🇾 Italians · Paraguay
1234
+18
🇨🇳 Goths · China
1212
+19
🇸🇪 Celts · Sweden
1303
-18
🇲🇽 Dravidians · Mexico
1289
-18
🇲🇽 Cumans · Mexico
1256
-16
🇪🇸 Turks · Spain
1249
-16
Player eAPM Actions Feudal Castle Imperial Opening
51 2,199 11:19 15:49 31:25 ⛏ Fast Castle
49 2,138 10:50 15:04 35:16 ⛏ Fast Castle
36 1,560 10:16 14:53 28:16 ⛏ Fast Castle
30 1,316 10:17 14:17 32:15 ⛏ Fast Castle
27 1,181 10:34 16:17 30:42 ⛏ Fast Castle
27 1,165 11:47 15:50 20:16 ◆ FC into Fast Imp
25 1,089 9:43 23:21 30:08 ⛏ Fast Castle
18 774 10:50 16:34 31:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,900 18,055 14,515 3,630 59,100 61,115
31,125 16,865 9,540 1,500 59,030 65,436
26,805 13,455 11,410 1,050 52,720 64,620
17,745 19,150 5,180 1,150 43,225 52,233
19,330 11,365 10,605 850 42,150 45,865
14,075 12,046 9,060 1,800 36,981 47,522
16,655 10,095 7,380 200 34,330 36,613
10,095 8,550 4,650 0 23,295 26,018
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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