AoeStats
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Nomad

507769949Analyzed
4v4 RM · 14d ago on Sep 19, 2026· 3m 28s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Spanish · Mexico
1275
+14
🇲🇽 Inca · Mexico
1240
+16
🇨🇳 Vietnamese · China
1208
+17
🇨🇳 Malay · China
1191
+17
🇺🇸 Chinese · United States
1254
-17
🇸🇪 Japanese · Sweden
1250
-17
🇬🇧 Hindustanis · United Kingdom
1217
-21
🇩🇪 Romans · Germany
1191
-14
Player eAPM Actions Feudal Castle Imperial Opening
83 289 — — —
73 252 — — —
51 177 — — —
46 159 — — —
26 90 — — —
24 85 — — —
21 72 — — —
7 23 — — —

Resources

Player Food Wood Gold Stone Spent Collected
400 450 0 100 950 210
300 475 0 100 875 147
250 475 0 100 825 76
300 425 0 100 825 140
0 450 0 100 550 40
0 300 0 100 400 0
0 275 0 100 375 0
50 150 50 0 250 70
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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