AoeStats
← ScipioAfricanus

Nomad

509348398Analyzed
4v4 RM · 7d ago on Sep 26, 2026· 69m 28s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Teutons · United Kingdom
1229
+18
🇿🇦 Muisca · South Africa
1196
+19
🇿🇦 Bengalis · South Africa
1196
+19
🇿🇦 Khmer · South Africa
1169
+21
🇭🇰 Japanese · Hong Kong SAR China
1329
-21
🇪🇸 Inca · Spain
1264
-19
🇳🇱 Maya · Netherlands
1257
-19
🇲🇽 Jurchens · Mexico
1242
-18
Player eAPM Actions Feudal Castle Imperial Opening
38 2,661 13:58 22:21 36:25 ⛏ Fish Boom into Fire Galleys FC
37 2,603 12:29 16:20 36:16 ⛏ Fish Boom FC
36 2,469 14:45 18:48 39:35 ⛏ Fish Boom FC
30 2,078 13:27 19:41 39:28 ⛏ Fish Boom FC
29 2,038 14:15 23:48 44:20 ⛏ Fish Boom FC
28 1,961 13:48 18:20 43:44 ⛏ Fish Boom FC
27 1,904 14:22 18:52 57:01 ⛏ Fish Boom FC
12 864 13:34 18:15 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
53,100 13,675 25,710 3,510 95,995 99,079
33,585 24,188 17,525 4,960 80,258 91,648
14,775 28,419 21,140 4,195 68,529 91,511
27,940 22,503 12,425 5,325 68,193 72,807
28,730 29,477 7,100 2,200 67,507 72,615
17,835 21,079 15,750 4,415 59,079 65,493
16,980 16,308 6,805 2,625 42,718 43,438
4,670 4,571 1,045 1,275 11,561 12,003
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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