AoeStats
← Don_Kowa

Arena

509707731Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 67m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Maya · Argentina
626
+12
🇦🇷 Portuguese · Argentina
545
+14
🇺🇸 Gurjaras · United States
524
-21
🇺🇸 Portuguese · United States
524
-21
Player eAPM Actions Feudal Castle Imperial Opening
12 796 12:10 21:56 35:57 ⛏ Fast Castle
12 840 10:58 18:02 40:51 ⛏ Fast Castle
5 363 14:51 28:21 — ⚔ Drush into Archers into Scouts into Skirms
5 354 13:22 25:34 43:48 ⚔ Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
29,330 23,130 12,370 4,290 69,120 135,275
18,505 13,995 15,270 1,605 49,375 63,331
18,190 10,395 9,395 1,490 39,470 49,208
12,145 9,175 3,935 1,540 26,795 29,608
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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