AoeStats
← Don_Kowa

Black Forest

509698553Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 49m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Huns · Türkiye
739
+10
🇹🇷 Britons · Türkiye
693
+11
🇦🇷 Maya · Argentina
638
-12
🇦🇷 Portuguese · Argentina
554
-9
Player eAPM Actions Feudal Castle Imperial Opening
15 722 13:44 20:30 32:00 ⛏ Fast Castle
14 693 23:11 30:56 — ⚔ Towers FC
14 701 15:36 22:22 — ⛏ Fast Castle
11 554 12:43 20:29 41:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,755 17,373 13,470 2,390 51,988 57,245
19,200 15,291 6,245 2,505 43,241 54,073
18,200 13,245 3,440 2,280 37,165 43,944
10,930 9,634 7,125 1,755 29,444 32,602
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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