AoeStats
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Arena

511005350Analyzed
4v4 RM · 11h ago on Oct 3, 2026· 21m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Burgundians · Spain
1035
+13
🇩🇪 Ethiopians · Germany
988
+15
🇨🇴 Persians · Colombia
945
+17
🇪🇸 Britons · Spain
937
+17
🇨🇳 Teutons · China
1016
-17
🇨🇳 Khmer · China
973
-40
🇨🇳 Bulgarians · China
949
-44
🇬🇪 Vikings · Georgia
929
-14
Player eAPM Actions Feudal Castle Imperial Opening
20 426 12:14 19:01 — ⚔ Drush FC
18 389 11:28 15:09 — ⛏ Fast Castle
18 401 11:38 15:50 — ⛏ Fast Castle
18 382 10:21 17:47 — ⛏ Fast Castle
17 366 11:05 16:29 — ⛏ Fast Castle
16 355 10:52 18:12 — ⛏ Fast Castle
15 329 13:53 20:07 — ⚔ FC into Archers
14 293 11:07 17:25 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,915 3,575 1,600 100 11,190 11,307
6,025 3,520 250 300 10,095 11,087
5,540 3,540 520 200 9,800 10,253
4,970 3,715 575 300 9,560 9,861
5,260 3,320 550 200 9,330 10,470
5,700 2,865 250 200 9,015 10,048
4,365 3,275 530 200 8,370 8,790
3,560 2,650 350 345 6,905 8,285
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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