AoeStats
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Arena

510998825Analyzed
4v4 RM · 11h ago on Oct 3, 2026· 47m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Burgundians · Spain
1019
+16
🇺🇸 Hindustanis · United States
1007
+16
🇬🇧 Aztecs · United Kingdom
1004
+16
🇪🇸 Britons · Spain
917
+20
🇮🇳 Spanish · India
1033
-18
🇨🇳 Britons · China
1017
-44
🇨🇳 Wei · China
1000
-51
🇹🇼 Inca · Taiwan
991
-16
Player eAPM Actions Feudal Castle Imperial Opening
52 2,469 11:22 16:08 29:18 ⛏ Fast Castle
40 1,916 10:05 16:39 26:56 ⛏ Fast Castle
28 1,348 11:24 17:25 31:15 ⛏ Fast Castle
24 1,135 10:30 15:28 29:08 ⛏ Fast Castle
23 1,104 10:10 17:56 32:59 ⛏ Fast Castle
23 1,073 11:17 19:08 36:39 ⛏ Fast Castle
21 1,004 10:52 21:35 36:35 ⚔ Archers into Skirms
19 900 11:30 18:52 44:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,720 15,830 22,345 3,020 74,915 79,709
29,340 11,810 15,430 2,150 58,730 66,631
23,265 20,965 7,920 5,900 58,050 69,069
15,935 22,520 9,865 3,485 51,805 62,225
25,080 11,550 13,470 1,500 51,600 54,888
18,085 12,395 4,495 2,450 37,425 44,882
14,000 13,465 7,120 1,650 36,235 58,822
8,025 11,700 4,405 1,180 25,310 25,847
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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