AoeStats
← stinkepete2000

Nomad

510388089Analyzed
2v2 RM · 13h ago on Sep 30, 2026· 24m 45s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
1281
+14
🇩🇪 Koreans · Germany
1280
+14
🇩🇪 Muisca · Germany
1259
-14
🇫🇷 Byzantines · France
1224
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 924 13:48 17:47 — ⛏ Fish Boom FC
31 776 12:41 — — ⚔ Fish Boom into Champis
27 664 14:24 — — ⚔ Fish Boom into Archers
21 521 16:11 24:25 — ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
4,470 4,584 990 100 10,144 10,944
3,650 4,181 945 100 8,876 9,291
3,050 4,324 1,045 100 8,519 9,611
3,165 2,413 535 125 6,238 7,852
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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