AoeStats
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Arena

508713818Analyzed
2v2 RM · 7d ago on Sep 23, 2026· 44m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Teutons · Germany
1231
+19
🇩🇪 Hindustanis · Germany
1230
+19
🇩🇪 Franks · Germany
1294
-19
🇩🇪 Turks · Germany
1286
-19
Player eAPM Actions Feudal Castle Imperial Opening
48 2,158 10:51 14:35 31:23 ⛏ Fast Castle
33 1,449 10:37 14:30 30:22 ⛏ Fast Castle
26 1,155 11:01 15:39 35:45 ⛏ Fast Castle
22 966 12:18 16:47 21:00 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
22,570 16,685 13,330 1,530 54,115 62,118
21,240 9,980 13,095 1,250 45,565 51,170
16,815 12,105 5,920 1,600 36,440 41,268
16,430 10,125 7,920 1,565 36,040 40,053
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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