AoeStats
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Black Forest

509680330Analyzed
2v2 RM · 3d ago on Sep 27, 2026· 38m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Bohemians · India
1005
+15
🇮🇪 Spanish · Ireland
970
+17
🇸🇪 Maya · Sweden
1028
-18
🇹🇷 Chinese · Türkiye
950
-14
Player eAPM Actions Feudal Castle Imperial Opening
31 1,200 11:51 16:44 35:54 ⛏ Fish Boom FC
18 692 11:58 16:28 36:38 ⛏ Fast Castle
12 462 14:42 31:51 —
10 374 13:22 18:01 — ⚔ Scouts FC

Resources

Player Food Wood Gold Stone Spent Collected
11,500 10,427 3,690 980 26,597 35,022
9,495 5,908 3,560 1,400 20,363 24,288
4,485 5,047 805 700 11,037 15,520
3,990 4,176 1,860 0 10,026 12,140
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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