AoeStats
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Arena

510800065Analyzed
3v3 RM · 3h ago on Oct 2, 2026· 18m 9s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Japanese · Brazil
889
+35
🇧🇷 Cumans · Brazil
821
+15
🇧🇷 Italians · Brazil
806
+15
🇨🇿 Wei · Czechia
795
-14
🇨🇿 Romans · Czechia
794
-14
🇨🇿 Bohemians · Czechia
789
-14
Player eAPM Actions Feudal Castle Imperial Opening
26 478 10:56 — — ⛏ Fast Castle
22 401 10:51 — —
15 276 11:30 17:37 — ⛏ Fast Castle
14 255 10:01 — —
11 204 12:32 — — ⚔ M@A Rush
7 123 11:48 — — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
2,800 3,135 220 0 6,155 6,767
3,175 2,440 250 0 5,865 6,759
2,950 2,375 275 0 5,600 6,286
2,000 2,535 750 0 5,285 6,086
2,825 1,930 250 0 5,005 6,085
3,225 1,385 350 30 4,990 7,110
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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