AoeStats
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Arena

510137897Analyzed
3v3 RM · 4d ago on Sep 29, 2026· 49m 57s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Teutons · France
872
+14
🇺🇸 Cumans · United States
814
+17
🇹🇼 Wei · Taiwan
772
+18
🇨🇿 Khmer · Czechia
831
-17
🇨🇿 Romans · Czechia
829
-16
🇨🇿 Bohemians · Czechia
823
-16
Player eAPM Actions Feudal Castle Imperial Opening
24 1,200 9:56 17:20 40:28 ⛏ Fast Castle
23 1,144 10:55 22:39 33:24 ⛏ Fast Castle
20 986 11:28 15:44 — ⛏ Fast Castle
20 978 11:12 18:52 33:50 ⛏ Fast Castle
18 885 9:58 17:46 30:49 ⛏ Fast Castle
17 873 10:29 22:22 39:11 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
21,730 27,290 16,690 3,000 68,710 72,027
26,470 13,370 14,950 2,835 57,625 70,437
24,140 20,800 6,925 1,620 53,485 63,692
19,450 10,025 12,200 1,670 43,345 50,246
16,405 15,181 5,760 2,755 40,101 44,854
14,745 12,190 9,100 1,800 37,835 52,862
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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