AoeStats
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Arena

508489346Analyzed
3v3 RM · 10d ago on Sep 22, 2026· 57m 11s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Khmer · Czechia
816
+15
🇨🇿 Romans · Czechia
814
+15
🇨🇿 Bohemians · Czechia
807
+16
🇧🇪 Spanish · Belgium
822
-16
🇧🇪 Bengalis · Belgium
795
-15
🇧🇪 Franks · Belgium
780
-15
Player eAPM Actions Feudal Castle Imperial Opening
21 1,218 10:13 18:15 38:23 ⚔ FC into Skirms
20 1,146 14:25 18:58 32:23 ⛏ Fast Castle
18 1,050 12:15 19:16 35:55 ⛏ Fast Castle
17 947 11:44 21:37 45:24 ⚔ Scout Rush
14 812 10:41 18:12 37:21 ⛏ Fast Castle
12 688 13:25 16:58 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,270 22,055 14,945 3,100 78,370 83,397
37,660 24,350 12,300 1,720 76,030 83,384
20,780 24,200 13,435 1,825 60,240 64,050
17,820 13,740 16,065 1,570 49,195 66,004
19,680 12,724 8,555 3,200 44,159 51,405
8,600 7,380 675 1,550 18,205 18,509
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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