AoeStats
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Fortress

508194050Analyzed
2v2 RM · 12d ago on Sep 21, 2026· 93m 0s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Slavs · China
1206
+12
🇦🇷 Chinese · Argentina
1063
+18
🇪🇸 Italians · Spain
1195
-18
🇪🇸 Slavs · Spain
1047
-12
Player eAPM Actions Feudal Castle Imperial Opening
38 3,533 7:48 11:44 27:20 ⛏ Fast Castle
33 3,083 8:22 12:58 28:50 ⛏ Fast Castle
32 2,953 7:30 13:45 27:42 ⛏ Fast Castle
26 2,397 7:43 13:37 28:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
96,950 41,455 50,230 4,575 193,210 212,230
86,010 56,910 11,815 7,650 162,385 173,211
41,735 40,001 26,530 4,470 112,736 117,877
47,050 37,545 20,075 3,080 107,750 111,664
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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