AoeStats
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Lombardia

508186581Analyzed
2v2 RM · 12d ago on Sep 21, 2026· 43m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Wei · Spain
1190
+13
🇪🇸 Britons · Spain
1023
+19
🇦🇺 Burmese · Australia
1112
-16
🇪🇸 Aztecs · Spain
1101
-16
Player eAPM Actions Feudal Castle Imperial Opening
38 1,639 9:25 17:22 35:52 ⚔ Archers FC
33 1,402 11:01 15:40 40:53 ⛏ Fast Castle
28 1,187 12:16 19:35 35:06 ⚔ Scout Rush
21 923 11:01 15:35 31:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,780 10,780 7,320 2,250 40,130 45,479
13,510 15,782 7,945 1,725 38,962 48,790
14,185 11,365 7,895 2,240 35,685 39,807
15,175 9,068 9,380 1,805 35,428 35,951
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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