AoeStats
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Arabia

508183523Analyzed
2v2 RM · 12d ago on Sep 21, 2026· 44m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Persians · Spain
1176
+14
🇪🇸 Britons · Spain
1001
+22
🇦🇺 Armenians · Australia
1152
-19
🇦🇺 Ethiopians · Australia
1099
-17
Player eAPM Actions Feudal Castle Imperial Opening
47 2,066 9:46 25:41 — ⚔ Archers into Skirms
44 1,940 10:14 28:18 —
40 1,756 8:57 21:26 37:10 ⚔ Scout Rush
30 1,349 10:13 23:44 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,185 9,260 8,910 325 37,680 42,886
10,825 11,202 5,985 1,075 29,087 32,849
11,275 7,481 2,715 250 21,721 23,431
5,825 6,246 2,440 100 14,611 15,313
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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