AoeStats
← KingKross

MegaRandom

508485041Analyzed
3v3 RM · 8d ago on Sep 22, 2026· 52m 42s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Franks · India
1329
+11
🇩🇪 Random · Germany
1309
+12
🇷🇴 Random · Romania
1112
+20
🇩🇪 Random · Germany
1318
-19
🇩🇪 Italians · Germany
1156
-12
🇩🇪 Byzantines · Germany
1148
-12
Player eAPM Actions Feudal Castle Imperial Opening
46 2,420 10:37 21:38 44:34
43 2,286 8:42 18:27 34:28 ⚔ Scout Rush
37 1,932 8:53 19:04 38:45 ⚔ Scout Rush
36 1,913 9:57 18:25 46:45 ⚔ Archer Rush
28 1,486 8:39 16:50 34:26 ⚔ Scout Rush
21 1,092 10:36 18:27 40:51

Resources

Player Food Wood Gold Stone Spent Collected
24,780 11,100 11,820 3,450 51,150 58,920
20,670 18,324 7,915 2,900 49,809 58,829
17,555 18,527 7,550 2,900 46,532 62,954
20,495 12,133 6,585 5,175 44,388 47,500
12,730 13,250 9,300 995 36,275 46,199
12,690 13,620 3,895 1,155 31,360 37,387
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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