AoeStats
← Brham El Nordico

African Clearing

506568768Analyzed
4v4 RM · 16d ago on Sep 14, 2026· 61m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Bohemians · Chile
1130
+13
🇨🇱 Hindustanis · Chile
1114
+14
🇨🇱 Mongols · Chile
1104
+14
🇨🇱 Persians · Chile
1007
+18
🇦🇺 Goths · Australia
1093
-16
🇦🇷 Huns · Argentina
1059
-15
🇺🇸 Magyars · United States
1051
-14
🇺🇸 Koreans · United States
1040
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 2,331 12:47 28:13 — ⚔ Scouts into Archers
34 2,104 13:30 18:29 37:40 ⛏ Fast Castle
30 1,836 13:00 17:15 33:06 ⛏ Fast Castle
26 1,594 12:23 22:06 37:33 ⚔ Scout Rush
23 1,401 14:55 22:13 49:15
23 1,405 14:59 22:17 51:39
21 1,265 12:31 24:51 37:12 ⚔ Scout Rush
19 1,155 13:30 27:02 — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,850 39,250 16,990 4,270 80,360 92,181
35,035 13,180 14,370 4,500 67,085 67,821
15,935 22,765 14,885 3,480 57,065 64,598
26,595 13,125 10,505 3,750 53,975 61,100
13,680 13,507 2,345 3,445 32,977 34,933
15,375 11,448 4,340 500 31,663 36,517
9,305 6,255 2,540 1,600 19,700 21,696
9,845 5,244 1,890 950 17,929 20,984
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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