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Pilgrims

508142050Analyzed
4v4 RM · 9d ago on Sep 21, 2026· 38m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
1305
+15
🇦🇷 Armenians · Argentina
1251
+17
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1240
+17
🇦🇷 Saracens · Argentina
1186
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🇺🇸 Japanese · United States
1312
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🇺🇸 Armenians · United States
1298
-18
🇺🇸 Magyars · United States
1257
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🇭🇺 Vikings · Hungary
1205
-14
Player eAPM Actions Feudal Castle Imperial Opening
51 1,965 12:13 19:05 34:26 ⛏ Fish Boom into Galleys FC
34 1,302 12:50 24:02 — ⛏ Fish Boom into Galleys into Fire Galleys FC
33 1,285 9:50 20:00 34:45 ⛏ Fish Boom into Fire Galleys FC
32 1,221 13:02 21:51 — ⛏ Fish Boom into Fire Galleys FC
30 1,173 13:07 30:00 — ⚔ Fish Boom into Towers FC
28 1,089 9:58 19:54 — ⛏ Fish Boom FC into Fire Galleys
28 1,070 12:07 29:59 — ⚔ Fish Boom into Scouts
26 990 11:45 16:56 37:18 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
12,185 11,815 5,710 1,050 30,760 32,291
9,800 12,708 3,245 1,335 27,088 31,055
6,055 9,755 5,125 1,700 22,635 26,773
5,700 10,268 4,975 1,150 22,093 25,825
7,875 7,839 4,695 310 20,719 24,021
4,400 10,495 2,560 1,715 19,170 20,487
5,200 8,833 845 880 15,758 17,581
6,045 6,410 685 1,135 14,275 14,896
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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