AoeStats
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Fortress

509870565Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 2m 35s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Romans · China
778
+14
🇨🇳 Spanish · China
741
+16
🇨🇳 Tatars · China
712
+17
🇨🇳 Wei · China
689
+18
🇨🇳 Persians · China
761
-17
🇮🇹 Huns · Italy
755
-17
🇨🇳 Spanish · China
741
-16
🇪🇪 Italians · Estonia
701
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 101 — — —
26 68 — — —
25 64 — — —
23 59 — — —
13 33 — — —
12 30 — — —
10 25 — — —
8 21 — — —

Resources

Player Food Wood Gold Stone Spent Collected
400 200 50 0 650 400
300 200 0 0 500 455
350 0 50 0 400 355
150 200 0 0 350 480
250 0 50 0 300 370
200 100 0 0 300 420
300 0 0 0 300 190
200 0 0 0 200 120
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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