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Fortress

509863427Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 67m 7s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
749
+10
🇪🇸 Bohemians · Spain
734
+10
🇨🇳 Tatars · China
700
+12
🇨🇳 Khitans · China
676
+13
🇯🇵 Sicilians · Japan
697
-14
🇨🇱 Franks · Chile
654
-13
🇨🇳 Britons · China
628
-12
🇦🇷 Romans · Argentina
449
-6
Player eAPM Actions Feudal Castle Imperial Opening
47 3,187 7:58 14:18 27:10 ⛏ Fast Castle
23 1,530 8:12 17:39 32:10 ⚔ Archer Rush
20 1,369 6:59 15:04 42:02 ⛏ Fast Castle
19 1,249 7:22 12:10 26:23 ⛏ Fast Castle
13 902 12:50 20:03 32:46 ⛏ Fast Castle
13 855 8:19 13:51 31:05 ⛏ Fast Castle
12 799 8:24 15:42 22:30 ⚔ FC into Archers into Fast Imp
10 678 9:03 18:27 34:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,545 37,610 27,465 3,935 84,555 116,083
27,430 22,880 24,775 3,425 78,510 80,006
30,005 16,815 23,465 2,900 73,185 122,423
34,755 12,445 22,080 1,500 70,780 90,050
27,035 15,845 13,045 1,350 57,275 65,259
25,885 12,865 13,930 1,755 54,435 78,745
21,035 10,055 17,420 2,800 51,310 60,387
18,825 14,950 6,470 2,000 42,245 47,224
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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