AoeStats
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Arena

509854999Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 48m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Jurchens · India
820
+14
🇨🇳 Celts · China
783
+16
🇨🇳 Teutons · China
734
+18
🇨🇳 Bohemians · China
731
+18
🇨🇳 Poles · China
887
-20
🇩🇰 Britons · Denmark
786
-17
🇪🇸 Khmer · Spain
730
-15
🇮🇳 Bohemians · India
722
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 2,178 11:36 19:09 34:46 ⚔ FC into Scouts
44 2,130 10:40 20:40 32:46 ⛏ Fast Castle
37 1,784 11:30 17:10 27:38 ⛏ Fast Castle
29 1,411 10:48 14:37 29:30 ⛏ Fast Castle
28 1,354 10:37 17:51 37:22 ⛏ Fast Castle
23 1,089 11:26 23:51 39:36 ⚔ Scout Rush
14 669 12:30 22:05 35:00 ⛏ Fast Castle
13 607 10:16 14:46 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,615 30,645 7,035 2,385 73,680 83,077
34,615 17,245 13,045 1,500 66,405 70,902
20,100 21,970 10,210 2,900 55,180 66,626
22,325 16,250 11,290 1,500 51,365 55,344
16,420 14,895 9,880 2,925 44,120 60,390
19,215 10,277 12,595 850 42,937 47,984
18,100 11,490 8,530 2,900 41,020 46,687
5,450 4,795 1,690 330 12,265 13,913
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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