AoeStats
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Arena

509278258Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 8m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vietnamese · United States
761
+14
🇻🇪 Malay · Venezuela
752
+15
🇦🇷 Bohemians · Argentina
720
+16
🇻🇪 Persians · Venezuela
648
+19
🇨🇳 Italians · China
745
-17
🇹🇼 Gurjaras · Taiwan
724
-16
🇨🇳 Turks · China
720
-16
🇨🇳 Byzantines · China
687
-15
Player eAPM Actions Feudal Castle Imperial Opening
55 458 — — —
35 293 — — —
33 276 — — —
20 168 — — —
15 127 — — —
12 96 — — —
9 76 — — —
1 8 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,400 200 0 0 1,600 1,851
1,200 300 0 0 1,500 1,644
1,050 255 0 0 1,305 1,770
900 300 0 0 1,200 1,439
900 250 0 0 1,150 1,304
950 175 0 0 1,125 1,358
700 200 0 0 900 1,157
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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