Arena
509273439Analyzed4v4 RM
·
6d ago on Sep 26, 2026·
47m 55s·
8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 544,430 analysed team-game players on Arena.
FunkyBiz
D
Feudal Age
12:04
vs 10:55
btm 16%
Castle Age
22:13
vs 16:03
btm 9%
Imperial Age
39:13
vs 32:17
btm 11%
eAPM
8
vs 27
btm 2%
First military
42:03
vs 18:52
btm 0%
▼
Slow Feudal Age at 12:04 — slower than 84% of analysed players on Arena
▼
Slow Castle Age at 22:13 — slower than 91% of analysed players on Arena
▼
Slow Imperial Age at 39:13 — slower than 89% of analysed players on Arena
▼
Low eAPM (8) — busier hands win idle time back
▼
First military only at 42:03 (Monk) — later than 100% of analysed players on Arena
▼
Town centers idle 4:03 of the first 22:13 — keep villagers queued
DatJitDamien
D
Feudal Age
13:51
vs 10:55
btm 3%
Castle Age
23:32
vs 16:03
btm 6%
Imperial Age
—
vs 32:17
btm 0%
eAPM
4
vs 27
btm 1%
First military
27:52
vs 18:52
btm 10%
▼
Slow Feudal Age at 13:51 — slower than 97% of analysed players on Arena
▼
Slow Castle Age at 23:32 — slower than 94% of analysed players on Arena
▼
Low eAPM (4) — busier hands win idle time back
▼
First military only at 27:52 (Monk) — later than 90% of analysed players on Arena
▼
Town centers idle 5:53 of the first 23:32 — keep villagers queued
RoyalPain
D
Feudal Age
12:39
vs 10:55
btm 9%
Castle Age
18:17
vs 16:03
btm 26%
Imperial Age
38:26
vs 32:17
btm 13%
eAPM
18
vs 27
btm 22%
First military
19:32
vs 18:52
btm 45%
▼
Slow Feudal Age at 12:39 — slower than 91% of analysed players on Arena
▼
Slow Imperial Age at 38:26 — slower than 87% of analysed players on Arena
▼
Low eAPM (18) — busier hands win idle time back
▼
Town centers idle 4:17 of the first 18:17 — keep villagers queued
run rabbit run
D
Feudal Age
11:35
vs 10:55
btm 26%
Castle Age
20:29
vs 16:03
btm 15%
Imperial Age
34:38
vs 32:17
btm 32%
eAPM
20
vs 27
btm 28%
First military
30:27
vs 18:52
btm 4%
▼
Slow Castle Age at 20:29 — slower than 85% of analysed players on Arena
▼
First military only at 30:27 (Knight) — later than 96% of analysed players on Arena
特浪哥
B
Feudal Age
10:24
vs 10:55
top 27%
Castle Age
17:55
vs 16:03
btm 29%
Imperial Age
26:00
vs 32:17
top 4%
eAPM
19
vs 27
btm 25%
First military
32:04
vs 18:52
btm 3%
▲
Fast Feudal Age at 10:24 — faster than 73% of analysed players on Arena
▲
Fast Imperial Age at 26:00 — faster than 96% of analysed players on Arena
▼
Low eAPM (19) — busier hands win idle time back
▼
Loom after the Feudal click (20:16) — usually safest before it
▼
First military only at 32:04 (Battle Elephant) — later than 97% of analysed players on Arena
▲
Town centers almost never idle — 17s across the first 17:55
Emanon
C
Feudal Age
10:30
vs 10:55
top 30%
Castle Age
17:15
vs 16:03
btm 35%
Imperial Age
35:15
vs 32:17
btm 28%
eAPM
21
vs 27
btm 31%
First military
29:27
vs 18:52
btm 6%
▲
Fast Feudal Age at 10:30 — faster than 70% of analysed players on Arena
▼
First military only at 29:27 (Tarkan) — later than 94% of analysed players on Arena
OK旺仔
C
Feudal Age
11:58
vs 10:55
btm 17%
Castle Age
15:49
vs 16:03
top 46%
Imperial Age
34:49
vs 32:17
btm 31%
eAPM
38
vs 27
top 23%
First military
25:10
vs 18:52
btm 18%
▼
Slow Feudal Age at 11:58 — slower than 83% of analysed players on Arena
▲
High eAPM (38) — top quarter of analysed players
▼
Loom after the Feudal click (32:44) — usually safest before it
▲
Town centers almost never idle — 7s across the first 15:49
Shredded_Pork
C
Feudal Age
10:26
vs 10:55
top 28%
Castle Age
20:35
vs 16:03
btm 15%
Imperial Age
35:51
vs 32:17
btm 25%
eAPM
29
vs 27
top 44%
First military
23:53
vs 18:52
btm 22%
▲
Fast Feudal Age at 10:26 — faster than 72% of analysed players on Arena
▼
Slow Castle Age at 20:35 — slower than 85% of analysed players on Arena
▼
Slow Imperial Age at 35:51 — slower than 75% of analysed players on Arena
▼
Loom never researched — one lost villager costs more
▲
Town centers almost never idle — 12s across the first 20:35