AoeStats
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Arena

509110259Analyzed
4v4 RM · 6d ago on Sep 25, 2026· 4m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Gurjaras · Spain
833
+12
🇹🇷 Vietnamese · Türkiye
741
+16
🇦🇷 Japanese · Argentina
716
+17
🇫🇮 Celts · Finland
670
+19
🇮🇩 Portuguese · Indonesia
803
-18
🇨🇳 Magyars · China
769
-17
🇨🇳 Spanish · China
747
-16
🇨🇳 Goths · China
666
-13
Player eAPM Actions Feudal Castle Imperial Opening
27 129 — — —
27 127 — — —
19 89 — — —
16 76 — — —
15 70 — — —
14 68 — — —
12 58 — — —
11 51 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,100 175 0 0 1,275 1,212
700 150 0 0 850 772
600 125 50 0 775 773
550 200 0 0 750 485
700 25 0 0 725 749
300 275 50 0 625 567
450 150 0 0 600 566
0 0 0 0 0 309
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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