AoeStats
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Black Forest

509059422Analyzed
4v4 RM · 6d ago on Sep 25, 2026· 4m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Khmer · Taiwan
526
+24
🇨🇳 Jurchens · China
401
+27
🇦🇺 Khmer · Australia
390
+27
🇲🇪 Persians · Montenegro
331
+28
🇦🇺 Teutons · Australia
772
-27
🇨🇳 Byzantines · China
747
-28
🇫🇷 Persians · France
650
-26
🇬🇧 Persians · United Kingdom
610
-25
Player eAPM Actions Feudal Castle Imperial Opening
35 171 — — —
27 134 — — —
16 77 — — —
16 80 — — —
9 45 — — —
8 39 — — —
6 29 — — —
1 6 — — —

Resources

Player Food Wood Gold Stone Spent Collected
750 300 0 0 1,050 994
700 96 50 0 846 884
550 217 50 0 817 425
650 102 50 0 802 550
500 75 50 0 625 488
350 75 0 0 425 597
200 175 50 0 425 287
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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