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Black Forest

508871659Analyzed
4v4 RM · 7d ago on Sep 24, 2026· 45m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Huns · Russia
826
+11
🇨🇳 Persians · China
779
+13
🇮🇳 Magyars · India
748
+14
🇨🇳 Byzantines · China
747
+14
🇺🇸 Wei · United States
767
-16
🇬🇧 Poles · United Kingdom
702
-13
🇫🇷 Lithuanians · France
687
-30
🇹🇷 Persians · Türkiye
657
-11
Player eAPM Actions Feudal Castle Imperial Opening
26 1,169 10:39 21:12 32:30 ⛏ Fast Castle
19 855 12:23 20:04 40:09 ⛏ Fast Castle
16 709 13:45 20:10 43:13 ⛏ Fast Castle
13 585 13:57 21:56 — ⛏ Fast Castle
13 596 12:44 22:16 35:00 ⛏ Fast Castle
10 463 14:22 26:54 39:20 ⛏ Fast Castle
10 448 15:17 23:01 36:41 ⛏ Fish Boom FC
9 404 15:15 23:40 37:05 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
22,150 11,400 10,895 2,250 46,695 59,278
17,625 14,775 10,275 1,290 43,965 46,772
22,185 7,354 7,955 2,925 40,419 44,626
17,465 13,940 3,625 1,590 36,620 43,969
15,130 7,130 7,460 3,450 33,170 36,852
13,710 10,279 4,440 890 29,319 38,970
11,505 10,235 2,435 3,155 27,330 37,741
8,340 7,153 1,585 1,055 18,133 21,616
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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