AoeStats
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Arena

507717495Analyzed
4v4 RM · 12d ago on Sep 19, 2026· 48m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Britons · Czechia
856
+12
🇪🇸 Burgundians · Spain
834
+13
🇹🇷 Huns · Türkiye
799
+15
🇪🇸 Magyars · Spain
777
+15
🇨🇳 Spanish · China
852
-41
🇨🇳 Khmer · China
762
-23
🇨🇳 Britons · China
760
-13
🇨🇳 Romans · China
709
-11
Player eAPM Actions Feudal Castle Imperial Opening
27 1,306 10:43 19:26 32:44 ⛏ Fast Castle
21 1,036 11:05 15:44 41:09 ⛏ Fast Castle
20 990 10:57 17:33 33:30 ⛏ Fast Castle
19 917 12:22 19:41 43:10 ⛏ Fast Castle
19 928 11:13 21:00 38:23 ⚔ FC into Scouts
17 830 11:21 17:09 39:53 ⛏ Fast Castle
16 775 10:05 24:03 33:07 ⛏ Fast Castle
10 471 11:25 16:49 31:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,330 18,220 9,605 2,255 47,410 66,656
20,075 14,420 8,415 1,510 44,420 46,291
13,070 13,785 11,090 2,800 40,745 60,328
16,305 9,650 9,345 2,730 38,030 46,513
17,205 6,620 10,630 910 35,365 40,155
16,160 7,785 6,675 2,800 33,420 40,978
11,280 7,080 4,050 2,115 24,525 28,233
7,165 10,285 4,010 1,050 22,510 25,573
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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