AoeStats
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Oasis

507518848Analyzed
4v4 RM · 13d ago on Sep 18, 2026· 65m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Mongols · Türkiye
804
+14
🇩🇪 Hindustanis · Germany
763
+15
🇨🇳 Saracens · China
730
+17
679
+19
🇪🇸 Persians · Spain
834
-21
🇪🇸 Goths · Spain
798
-18
🇪🇸 Bulgarians · Spain
724
-15
🇪🇸 Maya · Spain
623
-11
Player eAPM Actions Feudal Castle Imperial Opening
35 2,273 12:08 21:52 34:58 ⛏ Fast Castle
25 1,626 12:01 26:52 55:01 ⚔ Archer Rush
22 1,462 12:22 25:22 37:12 ⚔ Drush
19 1,230 14:07 18:41 35:32 ⛏ Fast Castle
16 1,039 10:49 20:43 38:11 ⛏ Fast Castle
15 946 11:13 24:55 39:56 ⚔ Archer Rush
14 921 15:06 31:12 37:55 ⚔ Archers into Skirms
13 849 15:02 21:49 38:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,620 23,485 19,670 3,450 77,225 109,049
27,415 22,521 20,490 2,900 73,326 82,328
9,450 23,865 27,665 1,155 62,135 73,646
28,105 12,120 17,710 1,600 59,535 63,443
22,640 14,205 15,470 1,880 54,195 62,438
19,505 18,300 6,955 2,450 47,210 47,764
22,275 10,105 10,960 3,350 46,690 54,009
9,890 21,020 5,380 1,500 37,790 40,121
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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