AoeStats
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Arena

507505000Analyzed
4v4 RM · 13d ago on Sep 18, 2026· 53m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Berbers · India
813
+6
🇨🇳 Teutons · China
719
+8
🇩🇪 Shu · Germany
691
+9
🇨🇳 Mongols · China
671
+10
🇪🇸 Mongols · Spain
657
-11
🇿🇦 Byzantines · South Africa
560
-9
🇪🇸 Bohemians · Spain
517
-8
🇹🇷 Dravidians · Türkiye
413
-5
Player eAPM Actions Feudal Castle Imperial Opening
26 1,384 11:07 18:52 32:04 ⛏ Fast Castle
25 1,331 10:25 14:54 36:57 ⛏ Fast Castle
24 1,260 11:22 20:20 32:15 ⛏ Fast Castle
22 1,198 11:01 20:46 35:05 ⛏ Fast Castle
16 861 10:06 24:53 36:07
15 798 11:52 20:20 32:34 ⛏ Fast Castle
12 655 12:42 27:21 41:32
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
19,590 24,925 10,565 4,100 59,180 78,319
22,520 15,560 9,070 2,250 49,400 77,878
21,335 12,117 7,880 2,310 43,642 45,416
16,675 11,600 8,085 2,900 39,260 51,726
11,530 13,340 10,775 2,800 38,445 51,999
11,525 12,455 7,530 3,200 34,710 40,419
8,160 6,120 4,085 1,675 20,040 21,017
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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